Maps & WADs

My first crack at a custom sound:

It has a SNDINFO lump mapping a Doom format sound lump called WINDHOWL to a logical name, also WINDHOWL, defined like so:

WINDHOWL WINDHOWL

I then attach this sound to a given thing ID with a W1 script:

script 2 (void)
{
    PlaySound ( 10, "WINDHOWL", 0, 0.5, true, ATTN_NORM);
}

                    

This also ended up being used in Hellbreach map 'The Gate'.